Pokemon Classic Templates (0.3.8)

This forum is for new template posting of games not related to Magic: The Gathering only.
Anyone submitting new templates should make sure they work in the latest version of MSE2.

Moderators: artfreakwiu, Pichoro, SweetRein

Pokemon Classic Templates (0.3.8)

Postby artfreakwiu on Tue Jul 10, 2007 4:23 pm

This is the very first version of the template, many things are left to be added, here is a short list:
Dark Energy and Metal Energy backgrounds
Auto-bolding attack names (maybe a script to make the first 2 words bold in all abilities?)
Changing Power text (it's purple on one color, blue on another, red... etc.)
Auto-scaling text areas (is this even possible?)
Dark Pokemon frames
All templates since the original
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Example:
ImageImage

Anyone with scripting abilities is welcome to take it from here, I will be making no updates.[/img]
Attachments
pokemon.zip
The Pokemon template. (0.3.8)
(3.04 MB) Downloaded 2869 times
Last edited by artfreakwiu on Fri Sep 21, 2007 11:45 am, edited 1 time in total.
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Postby Buttock1234 on Thu Jul 12, 2007 4:00 pm

They look beautiful, artfreakwiu, thank you.

There are a couple fixes for style file and symbol-fonts; I've posted them below, and I'll list them right here.
  • I'm posting the (for the most part) correct fonts for the Pokemon cards. Humanist 521 BT, plus the bold, italic, and bold-italic versions.
  • I'm posting the style file with fixed fonts and box positions (some fonts were off by a point or two, some boxes needed to be shifted over a few pixels, plus all fonts needed to be changed to Humanist 521 BT.
  • The colorless symbol displayed smaller on the cards as the rest of the symbols. This is because it was 47x47, when the rest were all 49x49. Colorless has been changed to match.

Other than that, there is a couple problems I'd like to ask you for help with.
  • I dunno how to change all texts to white on dark pokemon cards? Can it just be implemented as an option in the style file, "Make all texts white, other than HP"?
  • I can't change fonts based on the card being a trainer or not. I ask this because the name font for Pokemon cards is bold (Humanist 521 Bold BT), while the name on trainer cards, isn't (Humanist 521 BT). I tried a "If trainer card, blah blah blah, else blah blah" type script, but it gave me an error and only displayed both as arial.
  • And it's the opposite for card text. It's BOLD on trainer cards (Humanist 521 Bold BT), while it's normal for Pokemon cards (Humanist 521 BT).

    Does anyone have any solutions for these problems? Thanks.


Edit by Artfreakwiu: All modifications are included in the download in the first post.
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Re: Pokemon Classic Templates

Postby Pichoro on Sun May 25, 2008 3:36 pm

An update; not only have I updated this template for 0.3.6 when it comes out, I've also changed some things as per Buttock1234's comments. I'm not sure how right I've got it, but we'll see. Perhaps its a step in the right direction.
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Re: Pokemon Classic Templates

Postby rujudan on Wed Aug 06, 2008 12:11 pm

Is pichero's update in the version up for download? it says it was not last edited by pichero.
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Re: Pokemon Classic Templates

Postby Pichoro on Thu Aug 07, 2008 5:50 am

I can confirm that I've edited the post since the supposed last edit date by artfreakwiu. I cannot guarantee he hasn't edited it again himself.
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Re: Pokemon Classic Templates

Postby artfreakwiu on Thu Aug 07, 2008 10:30 pm

I haven't touched it in forever - lost interest in it. Your updates are probably the most recent, Pich.
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Re: Pokemon Classic Templates (0.3.8)

Postby Pichoro on Thu Jan 15, 2009 8:06 pm

0.3.8 update released.
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Re: Pokemon Classic Templates (0.3.8)

Postby majorje on Mon Aug 10, 2009 10:35 am

I would personally like the to see this template updated for the new card fromat. (Diamond and Pearl series.)
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Re: Pokemon Classic Templates (0.3.8)

Postby Pichoro on Mon Aug 10, 2009 11:01 am

Well that's nice. I personally would like to see people who request templates begin my scanning actual cards, then finding someone to blank them.
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Re: Pokemon Classic Templates (0.3.8)

Postby Idle Muse on Tue Aug 18, 2009 9:19 am

I tried to take a run at upgrading this today, but I'm pretty much gonna wanna start from scratch - do you want me to retain backwards compatibility? Because I can start a new game file under a different name if you don't want me to just overwrite this old template. It hasn't been updated in ages, scriptwise, but does seem to have a significant userbase... I dunno. It seems dumb to have to release an update under a different game name.

Options:
1. Create an entirely new game and style set called somethgn different
2. Make significant changes to game and style; some compatibility would be kept, but things like Trainers and Energy would be broken (I would implement these as separate styles, rather than one big universal style like this version)
3. Update the game file as necessary, and create a new style. However, leave a version of this old style in place for using old set files with, edited as necessary to support the new game file. Would require a fair bit more work.

Personally I think that since this template as is has so many holes (no offence intended to Artfreak, this has been around for ages and there's a lot more we can do with MSE now), it's worth redoing from the beginning. And hopefully a easier implementation of the multiple attacks system will mean it's easier to make newer styles.

Opinions?
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Re: Pokemon Classic Templates (0.3.8)

Postby artfreakwiu on Tue Aug 18, 2009 1:39 pm

Oh, I completely agree Idle. When I slapped it together originally (and when The_Butt followed it up with his update), MSE2 wasn't capable of making anything less than a hack pokemon template (too many non-uniform elements to really work with at the time.) Now that MSE2 is further along I'm sure a much, much better template could be put together. As far as the game file goes, tear apart, start over, do whatever you like. There's a lot of user following to this template, but pretty much everyone that has ever voiced an opinion on it has voiced that they would prefer having the newest pokemon card style available, so I doubt there would be too much upset over it. One thing you could do is create some reverse compatibility scripts. I did it a couple years ago when VS got a huge overhaul that made old sets unreadable. Basically I just added some script that would default old fields and choices that would appear in set files but not the game or style files to new fields and choices that would. So, in the case of of a trainer card, it might go something like:
Code: Select all
old_to_new := { if card.card_type=="trainer" then "colorless" else card.card_type(value) }

And I honestly have no idea if that script would work correctly, I'm tired after work but it gives a general presentation of what I'm talking about.

Good luck with everything, and don't worry about breaking things. It was a hack job to begin with, and what everyone really wants are the new styles anyways.
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Re: Pokemon Classic Templates (0.3.8)

Postby Pichoro on Tue Aug 18, 2009 5:26 pm

I'd hope that backward compatibility could be maintained. If you see yourself losing some, I'm willing to try to help maintain it, if you'll message me about it.
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Re: Pokemon Classic Templates (0.3.8)

Postby Idle Muse on Wed Aug 19, 2009 4:02 am

What I think I might do is just do option one for now, and then try and see how much backwards compat can be edited in.
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Re: Pokemon Classic Templates (0.3.8)

Postby filthyPierre on Thu Oct 01, 2009 10:46 pm

Hi, just wondering, Idle, how your update was coming along? I have been using the classic template for a while now, or rather, my kids have and they love it (thanks artfreak). I have thought about attempting my own update but since I saw you are doing one.... Don't mean to be pushy, if I can offer you assistance with card scans my kids have thousands. Literally. Thanks again, FP
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Re: Pokemon Classic Templates (0.3.8)

Postby Idle Muse on Sat Oct 03, 2009 3:31 am

I am right in the middle of the beginning of academic year rush at uni, not much time to do this kind of stuff. Feel free to have a crack yourself, I probably won't make much progress until the christmas break.
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